About the article

VALUE ORIENTATIONS IN THE GAMER SUBCULTURE

DOI: 10.46573/2409-1391-2023-2-67-70

Download article

Authors

A.V. Finagina

Abstract

The results of the theoretical analysis of the concepts of value orientations and the concept of value in modern socioculture and psychology are presented. An empirical study of terminal and instrumental values common in the subculture of gamers, with their subsequent interpretation, is described. Possible reasons for people's immersion in virtual reality are indicated. The question of the possible formation of new ways to achieve priority values among gamers is raised.

Keywords

values, value orientations, gamer subculture, virtual reality, concepts.